![]() Useful spells (see Masters of the Wild, Chapter 3). Stashed magical items usually include goodberries and infusions of Druids like to be prepared for emergencies, so most keep a supply of important magical and nonmagical items secreted about their groves-in hollow trees, under stones, and in unused animal lairs.Each generally has a cache of tools stashed away for sewing hides and weaving cloth from plant fibers or animal hair. In addition, druids use natural materials to make warm clothing and blankets. If the climate where the druid lives is temperate or cooler, she requires a good source of firewood, coal, or other fuel. This often takes the form of natural barriers, such as briar The next vital feature is a system of protection for the druid and her charges, both plant and animal.In addition, most druids maintain at least one herb garden, and many also cultivate a patch of vegetables.The food supply can include nuts and berries, tree fruit, and a diverse population of animals. Next, there must be a good supply of food and clean, fresh water.This can be a natural shelter, such as a cave, or one built from natural materials, such as a sod hut or tree house. First, there must be a place for the druid to sleep.This Evoland walkthrough is divided into 9 total pages.Masters of the Wild web enhancement - Druids Grove (3.5e), which was a pdf addon to the corebook Masters of the Wild, contains the following info: Leave via the second exit of the town into the desert and move right and then up. ![]() Move downwards and Sevan will point out that all the trees are dying. Make your way out and down to the Crystal that didn't activate and use it. You'll get trapped in a nasty room, but once you clear it, half of the Amulet you need is in the chest at the end. You haven't forgotten how to push have you? Because you need to push to blocks onto buttons to move on. A Black stone forces us to be in the future to go on. The talking statue that blocked us should now be gone. Shoot an arrow up through both of the fires. Walk all the way around and set up the fire. Be sure to clear the grass going down from the second fire thing. Evoland Walkthrough - Evoland 77īlow up another rock and go down to this area. Shoot an arrow through the fire to like one of the two things needed to go into that cave. ![]() Evoland Walkthrough - Evoland 76īlow up this rock and go back to the Bridge. Make your way to this crystal and shoot it to move left more. Use a fire arrow to get fire into the other thing and then shoot another one to burn the sapling. Go to the past and walk over the sapling. Go back to the Future to walk over the black stone and progress. Equip the bow and shoot it through the fire to the sapling to BURN IT. Evoland Walkthrough - Evoland 73Ĭome back out and switch back to the past. Switch to future and go down into the cave for a lava tiles puzzle. In the next area, you can't go over the Black stone, but if you switch to future, there is a small tree blocking the way. ![]() There was a small tree blocking the way up, but now that you're back in time it's a mere sapling. What do we do to new things? We whack them with our sword of course! Hit the Crystal to change back to 16bit for an interesting time puzzle. Evoland Walkthrough - Evoland 70Ĭontinue to the right to find a Crystal. There are some rocks in the way, but luckily for us we got the bombs! Put a good bomb or two down and clear the way. You can jump to nearby pages of the game using the links above.
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